Sixth Sense

If the first hand of a round is a single 6, Sixth Sense destroys that 6 and creates a Spectral card.

Effect: If first hand of round is a single 6, destroy it and create a Spectral card (Must have room)

BalatroBuddy tier: C (Our opinion)

Sixth Sense destroys a lone 6 played as your first hand and makes a Spectral card in Balatro. Uncommon, $6, no unlock. How it works and best combos.

Cost: $6

Rarity: Uncommon

Category: Effect Jokers

Unlock requirement: Available from start.

How to play Sixth Sense

Before your first play, dig for one 6 and play it alone to cash a Spectral. Ouija can homogenize ranks to 6 to increase consistency; a thinner deck raises the chance of finding the single 6 quickly.

Best synergies

  • Ouija (set rank)
  • Deck thinning

How it works

If the first hand of a round is a single 6, Sixth Sense destroys that 6 and creates a Spectral card. You need an open consumable slot. It is Uncommon, costs $6, available from the start, and Blueprint and Brainstorm cannot copy it.

How to unlock

Available from the start.

Copyable by Blueprint/Brainstorm

no

Best combos

  • Erosion: Every destroyed 6 shrinks your deck and adds +4 Mult.
  • Perkeo: Copies the Spectral cards you create.
  • Séance: Another steady source of Spectral cards.

Frequently asked questions

How does Sixth Sense work?

Play one 6 by itself as the first hand of a round. The 6 is destroyed and you get a Spectral card if you have room.

Does Sixth Sense need an empty consumable slot?

Yes. With full consumable slots it creates nothing.

Does Sixth Sense need to be unlocked?

No. It is available from the start.

Next steps

Checked for Balatro 1.0.1

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